Phi and Phoenix vs Australia
Short entry for this one. Myself and Phoenix (Also NZ it turns out) took on two Australians on Fields of Isis. Phoenix econ'd, while I operated on a medium pressure strategy right out the door, grabbing the choke points then maintaining a regular tempo of assaults for the duration of the game.
Poor commander placement by red initially resulted in him losing his commander early, and while blue attempted to use artillery to push me out of the chokes, a failure to follow up meant it was relatively futile.
Main items of interest were a heavy drop by me into Red, which eventually got squished by a pile of siege bots from blue but not before some solid damage was done, and more importantly the psychological pressure ratcheted up even further.
My partner managed to give me a large number of siege bots, presumably by selecting them then clicking "give units". This was an interesting twist I hadn't seen work before.
In the end, red was primarily ineffective, possibly slightly out of his league, and blue managed a respectable economy but lacked the tactical ability to make it count in engagements. A number of poor attack decisions, including one mind-blowing one where his smaller but more cohesive force sat and waiting on the edge of the range while my forces coalesced rather than attacking immediately to give himself an advantage in weight-of-fire. This resulted in my shield generators arriving by the time we engaged and he got well and truly pounded.
He died eventually in a suicidal commander rush into a small forward force of siege bots.
Poor commander placement by red initially resulted in him losing his commander early, and while blue attempted to use artillery to push me out of the chokes, a failure to follow up meant it was relatively futile.
Main items of interest were a heavy drop by me into Red, which eventually got squished by a pile of siege bots from blue but not before some solid damage was done, and more importantly the psychological pressure ratcheted up even further.
My partner managed to give me a large number of siege bots, presumably by selecting them then clicking "give units". This was an interesting twist I hadn't seen work before.
In the end, red was primarily ineffective, possibly slightly out of his league, and blue managed a respectable economy but lacked the tactical ability to make it count in engagements. A number of poor attack decisions, including one mind-blowing one where his smaller but more cohesive force sat and waiting on the edge of the range while my forces coalesced rather than attacking immediately to give himself an advantage in weight-of-fire. This resulted in my shield generators arriving by the time we engaged and he got well and truly pounded.
He died eventually in a suicidal commander rush into a small forward force of siege bots.
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